home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_cyn_stalagmitea_box.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
6KB
|
150 lines
# MODEL 'cyn_stalagmitea_box.3do' created from 'H:\Amodelx\cyn_stalagmitea_box.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:box_4invsbl_side.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.450000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.450000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME Cylinder01
RADIUS 0.522398
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 11
# num: x: y: z: i:
0: 0.077454 0.089148 0.450000 0.000000 0.000000 0.000000 1.000000
1: 0.122454 -0.120852 0.250000 0.000000 0.000000 0.000000 1.000000
2: -0.077546 -0.090852 -0.050000 0.000000 0.000000 0.000000 1.000000
3: -0.077546 -0.090852 -0.050000 0.000000 0.000000 0.000000 1.000000
4: 0.218550 -0.143565 -0.450000 0.000000 0.000000 0.000000 1.000000
5: 0.131497 -0.222753 -0.450000 0.000000 0.000000 0.000000 1.000000
6: -0.128995 -0.231861 -0.450000 0.000000 0.000000 0.000000 1.000000
7: -0.227601 -0.085672 -0.450000 0.000000 0.000000 0.000000 1.000000
8: -0.044044 0.177261 -0.450000 0.000000 0.000000 0.000000 1.000000
9: 0.123648 0.231861 -0.450000 0.000000 0.000000 0.000000 1.000000
10: 0.227601 0.087752 -0.450000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 18
0: 0.607143 0.000000
1: 0.464286 -0.500000
2: 0.607143 -0.500000
3: 0.464286 0.000000
4: 0.321429 -0.500000
5: 0.321429 0.000000
6: 0.178571 -0.500000
7: 0.750000 -0.500000
8: 0.607143 -1.000000
9: 0.750000 -1.000000
10: 0.464286 -1.000000
11: 0.321429 -1.000000
12: 0.178571 -1.000000
13: 0.035714 -1.000000
14: 0.035714 -0.500000
15: -0.107143 -1.000000
16: 0.892857 -0.500000
17: 0.892857 -1.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.743249 0.568145 0.353260
1: 0.116320 -0.924229 0.363689
2: -0.120526 -0.969615 0.212884
3: 0.199786 0.959094 -0.200560
4: 0.956812 -0.249286 0.149557
5: 0.373999 -0.917055 0.138329
6: -0.498766 -0.820154 0.280321
7: -0.936099 0.015999 0.351373
8: -0.720797 0.659742 0.212585
9: 0.306146 0.937682 0.164401
10: 0.945263 0.285917 0.157254
FACES 15
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 2, 1 1, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 3 3, 4 2, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 5 0, 6 3, 4
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 7 5, 8 4, 9
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 2 6, 10 5, 8
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 2 2, 1 6, 10
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 1 7, 11 6, 10
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 1 3, 4 7, 11
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 4 8, 12 7, 11
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 4 0, 6 8, 12
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 6 9, 13 8, 12
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 6 0, 14 9, 13
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 14 10, 15 9, 13
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 16 4, 9 10, 17
14: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 16 1, 7 4, 9
FACE NORMALS
# num: x: y: z:
0: -0.716434 -0.555496 0.422073
1: 0.955157 0.000000 -0.296099
2: 0.000000 0.000000 0.000000
3: 0.668389 -0.734774 0.115597
4: 0.034577 -0.988914 0.144405
5: -0.607037 -0.721761 0.332515
6: -0.793248 -0.535052 0.290648
7: 0.936287 0.000000 -0.351236
8: -0.782073 0.545974 0.300456
9: -0.922222 0.352454 0.159005
10: -0.306818 0.942334 0.133678
11: 0.000000 0.000000 0.000000
12: 0.803787 0.579814 0.133196
13: 0.985624 -0.038564 0.164491
14: 0.987481 0.085128 0.132799
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 Cylinder01